Skills start at 0 and go to 100. They can be increased by various jobs or during events, or temporarily by equipping certain gear. Certain statuses may double or halve how quickly skills increase. Perks are granted when a skill reaches a certain threshold.
Kudos is the game's currency and may be used to buy gear or forget cards once unlocked via perks.
Stress is increased by exploring or doing jobs. High stress will prevent you from doing any job except relaxing, which reduces stress.
Rebellion starts at 50 and may move to 0 (fully loyal) or 100 (fully rebellious) during the game. It affects many event choices and endings.
Social[]
| Name | Perk at 33 | Perk at 66 | Perk at 100 | Description |
|---|---|---|---|---|
| Empathy | Spa:
Pay to remove cards in the quarters spa |
Improved Relaxing:
Choose from 3 cards when relaxing |
Friendship Decreases Stress:
- 1 Stress any time you gain Friendship |
Understanding other people |
| Persuasion | +1 to Social Cards:
Yellow cards get +1 in social challenges |
Extra Kudos:
+ 1 Kudos every time you receive kudos |
Social Boost:
+1 to Social skill increases |
Charisma to command people and speak in public |
| Creativity | Shop Clothes:
New cards in the depot |
Small Skills Boost:
5% Chance to gain 1 extra skill |
Improved Gifting:
Give gifts every month instead of once a season |
Artistic ability and capacity for novel ideas |
| Bravery | Extra Card Draw:
Draw an extra card at the start of a challenge |
Reduce Exploration Stress:
Every event in exploring causes +10 stress instead of +15 |
Extra Card Draw:
Draw an extra card at the start of challenge (effect stacks) |
For both social and dangerous situations |
Intellectual[]
| Name | Perk at 33 | Perk at 66 | Perk at 100 | Description |
|---|---|---|---|---|
| Reasoning | +1 to Mental Cards:
Blue Cards get +1 in mental challanges |
Autoplay Fairy:
Autoplay fairy sometimes plays the best hand for you1 |
Mental Boost:
+1 to mental skill increases |
Problem solving and general knowledge |
| Organization | Extra Gear Slot:
Equip an additional gear |
Extra Card Draw:
Draw and extra card at the start of challenge |
Optional Card Skip:
Can choose not to take new cards |
Dedication to neatness, management |
| Engineering | Extra Card Draw:
Draw and extra card at the start of challenge |
Shop Gadgets:
New cards in the depot |
Extra Gear Slot:
Equip an additional gear |
Study of machines, physics, math, and programming |
| Biology | Native Botany:
Unlock Xenobotany Research in Geoponics |
More Collectables:
Collectables respawn faster and more slots are filled |
Extra Enhancement:
Enhance your DNA in engineering |
Study of plants, chemistry, and the human body |
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Strength[]
| Name | Perk at 33 | Perk at 66 | Perk at 100 | Description |
|---|---|---|---|---|
| Toughness | +1 to Physical Cards:
Red cards get +1 in physical challenges |
Card Training:
Update basic cards in the garrison gym |
Immune to Injury:
Never receive the Injury status effect when hurt |
Physical strength and stamina |
| Perception | Highlight Collectibles:
All collectibles glow |
More Collectibles:
Collectibles respawn faster and more slots are filled |
Avoid Blocking Events:
Slip past all path-blocking explore events |
Ability to find things and sneak past things |
| Combat | Shop Weapons:
New cards in the depot |
Extra Card Draw:
Draw an extra card at the start of challenge (effect stacks) |
Physical Boost:
+1 to Physical skill increases |
Tactics and weapons |
| Animals | Level II Pets:
Upgrade pet cards via Relaxing in the Park |
Extra Gear Slot:
Equip an additional Gear |
Level III Pets:
Upgrade pet cards via Relaxing in the Park |
Familiarity with xenofauna, hunting, ranching |