I Was a Teenage Exocolonist Wiki
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"Jobs" include taking specialized classes at school, relaxing in various ways, exploring outside the colony, and a few special case activities. Most non-explore jobs require winning a quick single-round card challenge to get the full skill increases. Relaxing allows you to "forget" cards instead.
Job Name Location Age Skill Requirements Other Requirements Skill 1 Skill 2 Friendship Kudos Stress
Shovelling Dirt Geoponics 10 +3 Toughness Cal 5 15
Farming Geoponics 12 20 Biology (geo) Work in Geoponics after meeting requirement. +2 Biology +2 Toughness Cal 10 10
Xenobotany Geoponics 13 33 Biology Have perk +2 Biology +2 Organization Cal 15 10
Tending Animals Geoponics 14 Captured monster (exp or attack) +3 Animals +2 Empathy Cal 10 10
Relax in the Park Geoponics 12 Work in Geoponics 20 times & Obtain a pet 0 -100
Babysitting Quarters 10 Tammy lives +2 Empathy +1 Creativity Tammy 7 10
Cooking Quarters 13 20 Organization +2 Creativity +2 Empathy Tammy 7 10
Barista Quarters 16 Help Rex build the bar. +3 Empathy +3 Creativity Tang 18 15
Play the Photophonor Quarters 11 Buy or get a photophonor +3 Creativity +1 Bravery Nomi 0 5
Relax in the Lounge Quarters 10 Tammy, Rex 0 -100
Study Life Sciences Engineering 10 +2 Biology +1 Reasoning Tang 0 15
Study Engineering Engineering 10 5 Reasoning +1 Engineering +2 Reasoning Tang, Nomi 0 15
Study Humanities Engineering 10 +2 Creativity +1 Persuasion Tang 0 15
Tutoring Engineering 13 30 Reasoning +3 Reasoning +1 Empathy Nomi 12 10
Robot Repair Engineering 15 50 Engineering New ship. +3 Engineering +2 Creativity Nomi 16 10
Nursing Assistant Engineering 16 50 Biology Work in Engineering after meeting the requirement. +3 Biology +3 Empathy Tang 13 15
Sportsball Garrison 10 +2 Bravery +1 Toughness Anemone 0 10
Defense Training Garrison 11 Unlocks after birthday +2 Combat +1 Animals Anemone, Vace 0 15
Lookout Duty Garrison 13 20 Perception +3 Perception +1 Animals Anemone 5 10
Guard Duty Garrison 15 30 Combat and 10 Bravery +3 Combat +2 Bravery Vace 18 20
Relax on the Walls Garrison 11 Unlocks at dust-2. Dys 0 -100
Deliver Supplies Command 10 +2 Organization +1 Perception Marz, Rex 5 10
Depot Clerk Command 12 Low rebel / Marz relationship at least 10. +2 Organization +2 Persuasion Marz 9 10
Construction Command 15 30 Toughness Work in Command after meeting the requirement. +3 Engineering +2 Toughness Rex 10 15
Administration Command 15 80 Persuasion Work in Command 20 times. Have either less than 40 rebellion or 80 Persuasion +3 Persuasion +3 Organization Marz 8 10
Govern Command 19 SFC Storyline (Command location). 50 Persuasion and 70 Rebellion option may make it easier. +3 Persuasion +3 Bravery Marz 25 15
Sneak Out Expeditions 10 20 Toughness or 20 Bravery If you talk to Tonin, and have enough of either stat, Dys will show you the secret drain pipe. +2 Bravery +1 Perception Dys
Explore Nearby Expeditions 13 Unlocks after 13th birthday +2 Bravery +1 Perception Dys
Survey the Plains Expeditions 13 Unlocks after 13th birthday +3 Perception +1 Animals Dys
Forage in the Valley Expeditions 14 30 Perception Famine happens or Work in Expedition after meeting the requirement. +2 Perception +2 Biology
Survey the Ridge Expeditions 15 During a plains survey, an explore event from Utopia will unlock this. +2 Perception +2 Engineering Dys
Hunt in the Swamps Expeditions 18 Work in Expedition to unlock. +3 Animals +2 Combat Vace
Explore Glow Expeditions 16 Complete the yellow explore event line in the Ridge. +2 Bravery +1 Perception
Rebuild Engineering 15 Only available during Quiet 1 and Quiet 2, after the Faceless attacked. +3 Toughness +3 Organization 5 10
Mourn Engineering 15 Only available during Quiet 1 and Quiet 2, after the Faceless attacked. 0 -100
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