I Was a Teenage Exocolonist Wiki
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"Jobs" include taking specialized classes at school, relaxing in various ways, exploring outside the colony, and a few special case events. Most non-explore jobs require winning a quick single-round card challenge to get the full skill increases. Relaxing allows you to "forget" cards instead.
Job Name Location Age Requirements Skill 1 Skill 2 Friendship Kudos Stress
Shovelling Dirt Geoponics 10 +3 Toughness cal 5 15
Farming Geoponics 12 Biology 20 (geo) +2 Biology +2 Toughness cal 10 10
Xenobotany Geoponics 13 Perk (30% biology) +2 Biology +2 Organization cal 15 10
Tending Animals Geoponics 14 Captured monster (exp or attack) +3 Animals +2 Empathy cal 10 10
Relax in the Park Geoponics 12 Geoponics x20 (geoponics) 0 -100
Babysitting Quarters 10 +2 Empathy +1 Creativity tammy 7 10
Cooking Quarters 13 Organization 20 +2 Creativity +2 Empathy tammy 7 10
Barista Quarters 16 Perk (60% empathy) and bar built (16 hog) +3 Empathy +3 Creativity tang 18 15
Play the Photophonor Quarters 11 Buy or get a photophonor +3 Creativity +1 Bravery nomi 0 5
Relax in the Lounge Quarters 10 tammy, rex 0 -100
Study Life Sciences Engineering 10 +2 Biology +1 Reasoning tang 0 15
Study Engineering Engineering 10 +1 Engineering +2 Reasoning tang, nomi 0 15
Study Humanities Engineering 10 +2 Creativity +1 Persuasion tang 0 15
Tutoring Engineering 13 Reasoning 30 +3 Reasoning +1 Empathy nomi 12 10
Robot Repair Engineering 15 Engineering 50, new ship +3 Engineering +2 Creativity nomi 16 10
Nursing Assistant Engineering 16 Bio 50 (eng repeat age 16) +3 Biology +3 Empathy tang 13 15
Sportsball Garrison 10 +2 Bravery +1 Toughness anemone 0 10
Defense Training Garrison 11 Age 11 (birthday) +2 Combat +1 Animals anemone, vace 0 15
Lookout Duty Garrison 13 Perception 20 +3 Perception +1 Animals anemone 5 10
Guard Duty Garrison 15 Bravery 10 and Combat 30 +3 Combat +2 Bravery vace 18 20
Relax on the Walls Garrison 11 Age 11 (vertumna) dys 0 -100
Deliver Supplies Command 10 +2 Organization +1 Perception marz, rex 5 10
Depot Clerk Command 12 Age 12 and Low rebel / Mars Love 3 (mars) +2 Organization +2 Persuasion marz 9 10
Construction Command 15 Toughness 30 (anywhere repeat newship) +3 Engineering +2 Toughness rex 10 15
Administration Command 15 Worked bridge x20, rebellion < 40 or pers 80 +3 Persuasion +3 Organization marz 8 10
Leader Command 19 voted in, age 19 +3 Persuasion +3 Bravery marz 25 15
Sneak Out Expeditions 10 +2 Bravery +1 Perception dys
Explore Nearby Expeditions 13 Age 13 (birthday) +2 Bravery +1 Perception dys
Survey the Plains Expeditions 13 Age 13 (birthday) +3 Perception +1 Animals dys
Forage in the Valley Expeditions 14 Perception 30 (survey) or Starve 14-quiet-4 +2 Perception +2 Biology
Survey the Ridge Expeditions 15 Find thumper while surveying in plains +2 Perception +2 Engineering dys
Hunt in the Swamps Expeditions 17 Animals or Hunting skill challenge +3 Animals +2 Combat vace
Explore Glow Expeditions 16 Perk (60% perception) +2 Bravery +1 Perception
Rebuild Engineering 15 +3 Toughness +3 Organization 5 10
Mourn Engineering 15 0 -100
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