I Was a Teenage Exocolonist Wiki
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Jobs include taking specialized classes at school, relaxing in various ways, exploring outside the colony, and a few special case activities. Most non-explore jobs require winning a quick single-round card challenge to get the full skill increases. Relaxing allows you to forget cards instead.
Job Name Location Age Skill Requirements Other Requirements Skill 1 Skill 2 Friendship Kudos Stress Card Earned at End of Storyline
Shovelling Dirt Geoponics 10 N/A N/A +3 Toughness N/A Cal 5 15 Playing Shovelball with Cal
Farming Geoponics 12 20 Biology (geo) Work in Geoponics after meeting requirement. +2 Biology +2 Toughness Cal 10 10 Harvesting the Fastest
Xenobotany Geoponics 10 33 Biology Have perk +2 Biology +2 Organization Cal 15 10 Native Hybrid
Tending Animals Geoponics 14 N/A Captured monster (From an expedition or Glow attack) +3 Animals +2 Empathy Cal 10 10 Ending the Trippet Revolts
Relax in the Park Geoponics 12 N/A Work in Geoponics 20 times & Obtain a pet N/A N/A N/A 0 -100
Babysitting Living Quarters 10 N/A Tammy lives +2 Empathy +1 Creativity Tammy 7 10 Hide and Seek with Nougat
Cooking Living Quarters 13 20 Organization N/A +2 Creativity +2 Empathy Tammy 7 10 Snapbladder Surprise
Barista Living Quarters 16 N/A Help Rex build the bar. +3 Empathy +3 Creativity Tangent 18 15 The Mixologist
Play the Photophonor Living Quarters 11 N/A Buy or get a photophonor +3 Creativity +1 Bravery Nomi-Nomi 0 5
Relax in the Lounge Living Quarters 10 N/A N/A N/A N/A Tammy, Rex 0 -100
Study Life Sciences Engineering 10 N/A N/A +2 Biology +1 Reasoning Tangent 0 15
Study Engineering Engineering 10 5 Reasoning N/A +1 Engineering +2 Reasoning Tangent, Nomi-Nomi 0 15 Fixing the Power Array
Study Humanities Engineering 10 N/A N/A +2 Creativity +1 Persuasion Tangent 0 15 The Vertumna News Report
Tutoring Engineering 13 30 Reasoning N/A +3 Reasoning +1 Empathy Nomi-Nomi 12 10 Tutoring for the Big Test
Robot Repair Engineering 15 50 Engineering New ship. +3 Engineering +2 Creativity Nomi-Nomi 16 10
Nursing Assistant Engineering 16 50 Biology Work in Engineering after meeting the requirement. +3 Biology +3 Empathy Tangent 13 15 Saving a Patient
Sportsball Garrison 10 N/A N/A +2 Bravery +1 Toughness Anemone 0 10 Winning the Championship
Defense Training Garrison 11 N/A Unlocks after birthday +2 Combat +1 Animals Anemone, Vace 0 15 The Ultimate Showdown
Lookout Duty Garrison 13 20 Perception N/A +3 Perception +1 Animals Anemone 5 10 Staying Awake on Guard Duty
Guard Duty Garrison 15 30 Combat and 10 Bravery N/A +3 Combat +2 Bravery Vace 18 20 Leading the East Wall Defense
Relax on the Walls Garrison 11 N/A Unlocks at dust-2. N/A N/A Dys 0 -100
Deliver Supplies Command 10 N/A N/A +2 Organization +1 Perception Marz, Rex 5 10 The Most Efficient Route
Depot Clerk Command 12 N/A Low rebellion / Marz friendship at least 10. +2 Organization +2 Persuasion Marz 9 10 Organizing the Depot
Construction Command 15 30 Toughness Work in Command after meeting the requirement. +3 Engineering +2 Toughness Rex 10 15 Building the Tallest Tower
Administration Command 15 60 Persuasion Work in Command 20 times. Have either less than 30 rebellion or 60 Persuasion +3 Persuasion +3 Organization Marz 8 10 Earth's Fleet is Coming
Govern Command 19 N/A SFC Storyline (Command location). 50 Persuasion and 70 Rebellion option may make it easier. +3 Persuasion +3 Bravery Marz 25 15
Sneak Out Expeditions 10 20 Toughness, 20 Bravery or 20 frienship with Dys If you talk to Tonin, and have enough of either stat, Dys will show you the secret drain pipe OR If you have 20 friendship with Dys when Tangent asks you to find out where he goes, he'll show you. +2 Bravery +1 Perception Dys N/A N/A
Explore Nearby Expeditions 13 N/A Unlocks after 13th birthday +2 Bravery +1 Perception Dys N/A N/A
Survey the Plains Expeditions 13 N/A Unlocks after 13th birthday +3 Perception +1 Animals Dys N/A N/A
Forage in the Valley Expeditions 14 30 Perception Famine happens or Work in Expedition after meeting the requirement. +2 Perception +2 Biology N/A N/A N/A
Survey the Ridge Expeditions 15 N/A During a plains survey, an explore event from Utopia will unlock this. +2 Perception +2 Engineering Dys N/A N/A
Hunt in the Swamps Expeditions 18 N/A Work in Expedition to unlock. +3 Animals +2 Combat Vace N/A N/A
Explore Glow Expeditions 16 N/A Complete the yellow explore event line in the Ridge. +2 Bravery +1 Perception N/A N/A N/A
Rebuild Engineering 15 N/A Only available during Quiet 1 and Quiet 2, after the Faceless attacked. +3 Toughness +3 Organization N/A 5 10
Mourn Engineering 15 N/A Only available during Quiet 1 and Quiet 2, after the Faceless attacked. N/A N/A N/A 0 -100
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