Job Name | Location | Age | Skill Requirements | Other Requirements | Skill 1 | Skill 2 | Friendship | Kudos | Stress | Card Earned at End of Storyline |
---|---|---|---|---|---|---|---|---|---|---|
Shovelling Dirt | Geoponics | 10 | N/A | N/A | +3 Toughness | N/A | Cal | 5 | 15 | Playing Shovelball with Cal |
Farming | Geoponics | 12 | 20 Biology (geo) | Work in Geoponics after meeting requirement. | +2 Biology | +2 Toughness | Cal | 10 | 10 | Harvesting the Fastest |
Xenobotany | Geoponics | 10 | 33 Biology | Have perk | +2 Biology | +2 Organization | Cal | 15 | 10 | Native Hybrid |
Tending Animals | Geoponics | 14 | N/A | Captured monster (From an expedition or Glow attack) | +3 Animals | +2 Empathy | Cal | 10 | 10 | Ending the Trippet Revolts |
Relax in the Park | Geoponics | 12 | N/A | Work in Geoponics 20 times & Obtain a pet | N/A | N/A | N/A | 0 | -100 | |
Babysitting | Living Quarters | 10 | N/A | Tammy lives | +2 Empathy | +1 Creativity | Tammy | 7 | 10 | Hide and Seek with Nougat |
Cooking | Living Quarters | 13 | 20 Organization | N/A | +2 Creativity | +2 Empathy | Tammy | 7 | 10 | Snapbladder Surprise |
Barista | Living Quarters | 16 | N/A | Help Rex build the bar. | +3 Empathy | +3 Creativity | Tangent | 18 | 15 | The Mixologist |
Play the Photophonor | Living Quarters | 11 | N/A | Buy or get a photophonor | +3 Creativity | +1 Bravery | Nomi-Nomi | 0 | 5 | |
Relax in the Lounge | Living Quarters | 10 | N/A | N/A | N/A | N/A | Tammy, Rex | 0 | -100 | |
Study Life Sciences | Engineering | 10 | N/A | N/A | +2 Biology | +1 Reasoning | Tangent | 0 | 15 | |
Study Engineering | Engineering | 10 | 5 Reasoning | N/A | +1 Engineering | +2 Reasoning | Tangent, Nomi-Nomi | 0 | 15 | Fixing the Power Array |
Study Humanities | Engineering | 10 | N/A | N/A | +2 Creativity | +1 Persuasion | Tangent | 0 | 15 | The Vertumna News Report |
Tutoring | Engineering | 13 | 30 Reasoning | N/A | +3 Reasoning | +1 Empathy | Nomi-Nomi | 12 | 10 | Tutoring for the Big Test |
Robot Repair | Engineering | 15 | 50 Engineering | New ship. | +3 Engineering | +2 Creativity | Nomi-Nomi | 16 | 10 | |
Nursing Assistant | Engineering | 16 | 50 Biology | Work in Engineering after meeting the requirement. | +3 Biology | +3 Empathy | Tangent | 13 | 15 | Saving a Patient |
Sportsball | Garrison | 10 | N/A | N/A | +2 Bravery | +1 Toughness | Anemone | 0 | 10 | Winning the Championship |
Defense Training | Garrison | 11 | N/A | Unlocks after birthday | +2 Combat | +1 Animals | Anemone, Vace | 0 | 15 | The Ultimate Showdown |
Lookout Duty | Garrison | 13 | 20 Perception | N/A | +3 Perception | +1 Animals | Anemone | 5 | 10 | Staying Awake on Guard Duty |
Guard Duty | Garrison | 15 | 30 Combat and 10 Bravery | N/A | +3 Combat | +2 Bravery | Vace | 18 | 20 | Leading the East Wall Defense |
Relax on the Walls | Garrison | 11 | N/A | Unlocks at dust-2. | N/A | N/A | Dys | 0 | -100 | |
Deliver Supplies | Command | 10 | N/A | N/A | +2 Organization | +1 Perception | Marz, Rex | 5 | 10 | The Most Efficient Route |
Depot Clerk | Command | 12 | N/A | Low rebellion / Marz friendship at least 10. | +2 Organization | +2 Persuasion | Marz | 9 | 10 | Organizing the Depot |
Construction | Command | 15 | 30 Toughness | Work in Command after meeting the requirement. | +3 Engineering | +2 Toughness | Rex | 10 | 15 | Building the Tallest Tower |
Administration | Command | 15 | 60 Persuasion | Work in Command 20 times. Have either less than 30 rebellion or 60 Persuasion | +3 Persuasion | +3 Organization | Marz | 8 | 10 | Earth's Fleet is Coming |
Govern | Command | 19 | N/A | SFC Storyline (Command location). 50 Persuasion and 70 Rebellion option may make it easier. | +3 Persuasion | +3 Bravery | Marz | 25 | 15 | |
Sneak Out | Expeditions | 10 | 20 Toughness, 20 Bravery or 20 frienship with Dys | If you talk to Tonin, and have enough of either stat, Dys will show you the secret drain pipe OR If you have 20 friendship with Dys when Tangent asks you to find out where he goes, he'll show you. | +2 Bravery | +1 Perception | Dys | N/A | N/A | |
Explore Nearby | Expeditions | 13 | N/A | Unlocks after 13th birthday | +2 Bravery | +1 Perception | Dys | N/A | N/A | |
Survey the Plains | Expeditions | 13 | N/A | Unlocks after 13th birthday | +3 Perception | +1 Animals | Dys | N/A | N/A | |
Forage in the Valley | Expeditions | 14 | 30 Perception | Famine happens or Work in Expedition after meeting the requirement. | +2 Perception | +2 Biology | N/A | N/A | N/A | |
Survey the Ridge | Expeditions | 15 | N/A | During a plains survey, an explore event from Utopia will unlock this. | +2 Perception | +2 Engineering | Dys | N/A | N/A | |
Hunt in the Swamps | Expeditions | 18 | N/A | Work in Expedition to unlock. | +3 Animals | +2 Combat | Vace | N/A | N/A | |
Explore Glow | Expeditions | 16 | N/A | Complete the yellow explore event line in the Ridge. | +2 Bravery | +1 Perception | N/A | N/A | N/A | |
Rebuild | Engineering | 15 | N/A | Only available during Quiet 1 and Quiet 2, after the Faceless attacked. | +3 Toughness | +3 Organization | N/A | 5 | 10 | |
Mourn | Engineering | 15 | N/A | Only available during Quiet 1 and Quiet 2, after the Faceless attacked. | N/A | N/A | N/A | 0 | -100 |
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