I Was a Teenage Exocolonist Wiki
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Cards are mainly gained during story events but some gear can also be purchased in the depot shop once it is unlocked. Collectibles can be found lying on all the maps, and in addition to being one-use items in challenges, they can be gifted to friends.
Card Name Type Suit Value Card Text Level
Strange Device collectible none 1 1
Fidget Spinner collectible none 1 1
Healing Nectar collectible none 1 1
Yellow Flower collectible none 1 +1 to a card Change suit to social 1
Mushwood Log collectible none 1 +2 to a card 1
Bobber Fruit collectible none 1 +1 to a card Change suit to mental 1
Medicinal Roots collectible none 1 Draw a Card 1
Xeno Egg collectible none 1 +1 to a card Change suit to physical 1
Crystal Cluster collectible none 1 Redraw Hand 1
Cake collectible none 1 1
White Astrantia collectible none 1 1
Tammy's Homemade Gift gear none 1 +3 Bravery +3 Empathy 1
Tammy's Homemade Hat gear none 1 -5 Persuasion +5 Toughness 1
Sportsball gear none 1 +1 to even cards 1
Learning Tablet gear none 1 +1 to mental cards -1 to non-mental cards 1
Doll gear none 1 +5 Persuasion +5 Empathy 1
Eudicot's Old Hat gear none 1 +2 bonus to straights 1
Gardening Trowel gear none 1 +5 Combat +5 Biology 1
Sun Medallion gear none 1 Global Bonus of +1 to battles 1
Unisaur gear none 1 +10 Toughness +2 to last card 1
Hopeye gear none 1 5% less Stress +1 to last card 1
Toy Xenofauna gear none 1 +2 Animals +2 Combat 1
Photophonor gear none 1 +1 to social cards 1
Animal Book gear none 1 +5 Reasoning +5 Animals 1
Vriki gear none 1 +10 Organization +1 to last card 1
Vriki II gear none 1 +20 Organization Global Bonus of +2 to mental battles 2
Cool jacket gear none 1 +20 Persuasion 2
Emojiproji gear none 1 +10 Creativity +10 Empathy 2
Unisaur II gear none 1 +10 Toughness +10 Combat 2
Plascutter gear none 1 +10 Combat +10 Creativity 2
Tazegloves gear none 1 +20 Combat 2
Virtspace Helmet gear none 1 +10 Reasoning +10 Creativity 2
Hopeye II gear none 1 10% less Stress +2 to last card 2
Language Stone gear none 5 +10 Empathy +1 bonus to straights 2
Gift from a Secret Admirer gear none 1 +2 to last card 3
Pet Robot gear none 1 +20 to all mental skills +4 to last card 4
Drone Rifle gear none 1 +30 Combat +10 Perception 4
Superhero Cape gear none 1 +30 Bravery +10 Persuasion 4
Memory Backpack gear none 1 Draw 1 extra card 4
Colin's Berserker Helmet gear none 1 Autoplay in draw order +1 to cards 4
Brain Trainer gear none 1 +20 Biology +20 Engineering 4
Holoeye Display gear none 1 +20 Reasoning +20 Organization 4
Hopeye III gear none 1 20% less Stress +1 to social cards 4
Vriki III gear none 1 +30 Organization +1 to mental cards 4
Sun Medallion II gear none 1 Global Bonus of +4 to battles 4
Alien Weapon gear none 1 +2 to physical cards 4
Unisaur III gear none 1 +20 to all physical skills 4
Engineering Books gear none 1 +1 mental bonus skill 4
Curse action none -2 Cursed 1
Curse II action none 2 -10 to all flushes Cursed 2
Giggling action social 0 1
First Words action social 1 1
Getting Caught action social 1 1
Telling a Gentle Tale action social 1 +2 to social card to the right 1
Singing Your Heart Out action social 1 Unchangeable +1 to all other social cards 1
Sharing is Caring action social 1 +1 to card to the right 1
Negotiating action social 2 1
Hiding in the Creche action social 2 Unchangeable 1
Stress Cry action social 2 1
Idealism action social 2 First card gets -1 1
Last card gets +1
Pink Candy action social 2 1
Goofing Off action social 3 -1 to card to the left 1
Standing Up for Something action social 3 Unchangeable 1
Uncle Tonin's Smile action social 3 1
Composing a Song action social 3 1
Becoming a Carnivore action social 3 1
Use Your Words action social 3 1
Dream People action social 3 1
Losing your Temper action social 5 -3 to last card 1
Calm Temperament I action social 0 -1 Stress 2
Strong Ambition I action social 0 +5 Kudos 2
Extra Fingers I action social 0 +1 social bonus skill 2
Boooorriiiiing action social 1 All cards to right become 1 2
Calm Temperament II action social 1 -5 Stress 2
Getting Creative action social 2 +2 to cards with gems 2
Braiding Tammy's Hair action social 2 +2 to cards with gems 2
Rex's Hug action social 2 +2 if stress over 50 2
Secret Funtimes Club action social 2 +1 for each gem on other cards 2
Tammy's Care action social 2 +1 to neighboring cards 2
Asking an Adult action social 2 +1 to last card 2
Compromising action social 2 +3 during social challenges 2
Extra Fingers II action social 3 +1 social bonus skill 2
Cute Cat Ears I action social 3 2
Cute Cat Ears II action social 3 2
Commanding action social 4 2
Making Out action social 4 +1 to social card to the right +1 if right card is social 2
Talent Show Champion action social 4 2
A grand feast action social 4 +2 to cards with gems 2
Being a Bully action social 4 2
A Potent Brew action social 4 +2 for each gem on other cards 2
Putting on your Scary Face action social 4 -1 to card to the left +1 to card to the right 2
Aunty Ceedent's Love action social 4 +2 to card to the right 2
Sabotaging action social 5 -1 to card to the left 2
Marz's Ambition action social 5 -1 Kudos 2
Strong Ambition II action social 0 +5 Kudos 3
Tammy's Care II action social 3 +1 to all other cards 3
Stealing Food to Survive action social 4 +1 for every other physical card 3
The Spice Must Flow action social 4 +2 if left card is odd 3
Rex's Hug II action social 4 +4 if stress over 50 3
Surprise Party action social 5 +3 on third stage of challenges 3
Dishing the Dirt action social 6 3
Performing for an Audience action social 6 First card gets -2 3
Last card gets +2
Mom's Love action social 7 3
Dad's Love action social 7 3
Marz's Ambition II action social 7 -3 Kudos 3
A Stressful Event action social 8 +10 Stress 3
Tammy's Care III action social 3 Double card to the right 4
Coloring the World action social 4 Neighboring cards become wild 4
Hide and Seek with Nougat action social 4 +1 for every other social card +1 to all other social cards 4
Secret Funtimes Club II action social 5 +3 for each gem on other cards +2 to cards with gems 4
The Mixologist action social 5 All cards to right become social 4
Earth's Fleet is Coming action social 5 Create 2 copie(s) when drawn 4
Rex's Hug III action social 6 +6 if stress over 50 4
Something Something Leader action social 10 +3 to all other social cards 4
Second Administrator action social 10 4
Marz's Ambition III action social 10 +5 Kudos 4
Talent Show Champion II action social 10 4
Second Steward action social 10 4
Snapbladder Surprise action social 11 4
Wondering action mental 0 1
So... Hungry... action mental 0 +1 to all other cards 1
Discovering action mental 1 1
Distraction action mental 1 Draw 1 extra card 1
Flunking a Test action mental 1 Keep Between Rounds 1
Futurism action mental 1 +2 to last card 1
One Two Three Four action mental 2 Create 1 copie(s) when drawn 1
Fixing Rundown Tech action mental 2 +1 if left card is mental 1
Doing Paperwork action mental 2 +1 if left card is mental 1
Deducing action mental 2 1
Acing a Test action mental 2 1
Dizzy Weed action mental 2 Draw 1 extra card 1
Writing an Essay action mental 2 +1 if left card is mental 1
Hal's Gratitude action mental 2 +1 mental bonus skill 1
Investigation action mental 2 +1 if left card is mental 1
Smells Worse Inside action mental 3 -1 to non-mental cards 1
Dissecting a Sugarbug action mental 3 1
Smart for my Age action mental 3 1
Hooked on your Holopalm action mental 3 1
Absorbent Brain I action mental 0 +1 mental bonus skill 2
Robo Power action mental 1 Create 2 copie(s) when drawn 2
Sym's Curiosity action mental 1 +4 if this is the only mental card 2
The Shimmer Cure action mental 1 All cards to right become mental 2
Dys's Secret action mental 2 +2 if in the first or last pane 2
Cultivating Spongecake action mental 2 +2 to cards with gems 2
Touched I action mental 3 2
Improved Memory I action mental 3 2
Tangent's Focus action mental 3 +1 if this has the highest value 2
Multitasking action mental 3 Create 1 copie(s) when drawn 2
The Vertumna Group action mental 3 +1 for each unplayed card 2
Absorbent Brain II action mental 3 +1 mental bonus skill 2
Harvesting Mushwood action mental 3 +1 for each gem on other cards 2
Innovating action mental 4 2
Science Fair Champion action mental 4 2
Embarrassing Lesson action mental 5 Keep Between Rounds 2
Learning About the Past action mental 6 2
Tangent's Focus II action mental 2 +6 if this has the highest value 3
Sym's Curiosity II action mental 3 +7 if this is the only mental card 3
Genius Deduction action mental 4 +5 during mental challenges 3
Dys's Secret II action mental 4 +4 if in the first or last pane 3
Getting Lost in the Fog action mental 5 +2 if left card is mental 3
Improved Memory II action mental 7 3
Pest Control action mental 7 -1 to card to the right 3
Congruence action mental 7 3
Touched II action mental 7 3
Radioactive Plant action mental 8 3
Testing on Humans action mental 8 Neighboring cards become mental 3
Tutoring for the Big Test action mental 1 +3 to all other mental cards 4
Fixing the power array action mental 2 Double card to the right 4
Sym's Curiosity III action mental 5 +10 if this is the only mental card 4
Organizing the Storage Room action mental 5 +6 if left card is mental +2 if right card is mental 4
Tangent's Focus III action mental 5 +7 if this has the highest value 4
Traveling Salesman action mental 6 +0 mental bonus skill 4
When a Plan Comes Together action mental 6 +5 to flushes with this card 4
Dys's Secret III action mental 6 +7 if in the first or last pane 4
Building the Tallest Tower action mental 6 +5 to last card 4
Native Hybrid action mental 6 Draw 2 extra cards 4
Priming the Payload action mental 7 +3 to physical cards 4
Harvesting the Fastest action mental 7 +2 for every other mental card 4
The Vertumna News Report action mental 9 +5 Kudos 4
Birthed a Floatcow action mental 9 Draw 1 extra card 4
Losing a Patient action mental 10 -5 to flushes with this card 4
Saving a Patient action mental 10 +5 to flushes with this card 4
Second Cultivator action mental 10 4
Trivia Champion action mental 10 4
Second Engineer action mental 10 4
Engineered Plague action mental 12 4
Timey Wimey Wormhole Stuff action mental 13 Neighboring cards become mental 4
Crushed by a Faceless action physical 0 -5 to flushes with this card 1
Crawling action physical 0 1
Swallowed Whole action physical 0 Unchangeable 1
Cal's Pet Socks action physical 1 +3 on third stage of challenges 1
Playing Sportsball action physical 1 Neighboring cards become 1 1
Up to your Armpits in Mud action physical 1 +1 to neighboring cards 1
First Steps action physical 1 1
Working those Muscles action physical 2 +1 during physical challenges 1
Helping an Animal action physical 2 +1 to card to the right 1
Running action physical 2 1
Tradition action physical 2 Physical Card to right becomes 2 1
A Mysterious Stranger I action physical 2 1
Tough Face action physical 2 1
Camping Outside action physical 3 1
Facing the Eyebeast action physical 3 1
Milking the Squeedger action physical 3 1
Telling a Violent Tale action physical 3 -2 to social card to the right 1
Super Strength I action physical 3 1
Iron Stomach action physical 3 1
Under the Hot Hot Sun action physical 3 -1 to neighboring cards 1
Hurting a Friend action physical 6 -4 to last card 1
Eagle Eyes I action physical 0 +1 physical bonus skill 2
Anemone's Loyalty action physical 2 Draw 1 extra card 2
Gut Feeling action physical 2 Card to right becomes 4 2
Paying Attention action physical 3 +1 bonus to pairs 2
Bravely Helping to Fight action physical 3 +1 to card to the left 2
Super Strength II action physical 3 +1 to neighboring cards 2
Eagle Eyes II action physical 3 +1 physical bonus skill 2
Boosted Immunity I action physical 3 Unchangeable 2
Wings I action physical 3 2
Cal's Strength action physical 4 2
Playing in the Snow action physical 4 2
Working Those Muscles 2 action physical 4 +2 during physical challenges 2
Leaping action physical 4 2
Bot Wrestling Champion action physical 4 2
A Mysterious Stranger II action physical 5 2
The Bushbub's Dance action physical 5 2
Lassoing a Floatcow action physical 5 +1 for each gem on other cards 2
Vace's Confidence action physical 5 -1 to neighboring cards 2
Spying on a Friend action physical 5 +2 bonus to pairs 2
Cadet Rank action physical 5 2
It's all too Beautiful action physical 5 -1 Stress 2
Getting Your Butt Kicked action physical 6 -2 for every other odd card 2
Raining Bounce Weasels action physical 6 2
Sharpshooting action physical 4 +4 if this has the highest value 3
Up to the Highest Height action physical 5 +2 if this has the highest value 3
Tracking the Airsquid action physical 5 +2 to first card +2 to last card 3
Testing on Animals action physical 5 Card to right becomes 5 3
Anemone's Loyalty II action physical 5 Draw 1 extra card +1 to physical cards of value 2 3
Thumper Thumps action physical 6 +3 if left card is odd 3
Boosted Immunity II action physical 7 Unchangeable 3
Wings II action physical 7 3
Cal's Strength II action physical 7 3
Pulling Weeds action physical 7 -1 to non- cards 3
Officer Rank action physical 8 3
Slaughtering the Hordes action physical 8 -1 to all other cards 3
Felling a Giant action physical 9 -3 to cards with higher values 3
A Mysterious Stranger III action physical 9 3
Notilucent's Disdain action physical 11 -5 to neighboring mental cards -5 to neighboring social cards 3
Vace's Confidence II action physical 12 -1 to all other cards 3
That Was Weird action physical 4 +6 if left card is mental 4
Advancing to Black Belt action physical 5 All cards to right become physical 4
Ending the Trippet Revolts action physical 6 +3 to neighboring physical cards 4
Winning the Championship action physical 6 Neighboring cards become 6 4
Leading the East Wall Defense action physical 7 Create 1 copie(s) when drawn 4
Cal's Pet Socks II action physical 7 +5 on third stage of challenges 4
Defeated a Faceless action physical 7 +5 if this has the highest value 4
Ow my head action physical 7 4
Playing Shovelball with Cal action physical 8 +2 to cards with lower values 4
Anemone's Loyalty III action physical 10 Draw 2 extra cards +3 to physical cards of value 2 4
Second Surveyor action physical 10 4
Second Security Officer action physical 10 4
Xeno Wrangling Champion action physical 10 4
Lieutenant Rank action physical 11 4
Staying Awake on Guard Duty action physical 11 Unchangeable 4
Cal's Strength III action physical 12 4
Meeting the Overseer action physical 12 4
Vace's Confidence III action physical 18 -2 to all other cards 4
Delusions action wildcard -1 1
Escaping the Shimmer Glade action wildcard 0 -5 to straights with this card 1
Yellow Flower action wildcard 4 Card to the right becomes wild 2
Staying Cool action wildcard 4 2
Are Those Edible? action wildcard 4 2
Nomi's Enthusiasm action wildcard 4 Card to the right becomes wild 2
That's one Big... Something action wildcard 5 2
That Unisaur Horn action wildcard 4 +1 to all cards to the right 3
Nomi's Spice II action wildcard 6 Neighboring cards become wild 3
Nomi's Spice III action wildcard 9 All cards to right become wild 4
Bake-off Champion action wildcard 10 4
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