|
|
Card Name | Type | Suit | Value | Card Text | Gem | Level |
|---|---|---|---|---|---|---|---|
|
|
Yellow Flower | collectible | none | 0 | +1 to a card Change suit to social (yellow) | 1 | |
|
|
Mushwood Log | collectible | none | 0 | +2 to a card | 1 | |
|
|
Bobberfruit | collectible | none | 0 | +1 to a card Change suit to mental (blue) | 1 | |
|
|
Medicinal Roots | collectible | none | 0 | Draw a Card | 1 | |
|
|
Xeno Egg | collectible | none | 0 | +1 to a card Change suit to physical (red) | 1 | |
|
|
Crystal Cluster | collectible | none | 0 | Redraw Hand | 1 | |
|
|
Strange Device | collectible | none | 0 | 1 | ||
|
|
Cake | collectible | none | 0 | 1 | ||
|
|
White Astrantia | collectible | none | 0 | 1 | ||
|
|
Animal Book | gear | none | 0 | +5 Animals +1 to all flushes | 1 | |
|
|
Doll | gear | none | 0 | +5 Persuasion +1 bonus to pairs | 1 | |
|
|
Eudicot's Old Hat | gear | none | 0 | +5 Empathy +1 bonus to straights | 1 | |
|
|
Gardening Trowel | gear | none | 0 | +5 Biology +1 bonus to straights | 1 | |
|
|
Hopeye | gear | none | 0 | Gain 1 less Stress +1 bonus to pairs | 1 | |
|
|
Learning Tablet | gear | none | 0 | +5 Reasoning +1 to all flushes | 1 | |
|
|
Photophonor | gear | none | 0 | +1 to social (yellow) cards | 1 | |
|
|
Sportsball | gear | none | 0 | +5 Toughness +1 bonus to pairs | 1 | |
|
|
Sun Medallion | gear | none | 0 | +1 to challenges | 1 | |
|
|
Tammy's Homemade Gift | gear | none | 0 | +5 Empathy +1 to cards with gems | 1 | |
|
|
Toy Xenofauna | gear | none | 0 | +1 to physical (red) cards | 1 | |
|
|
Vriki | gear | none | 0 | +1 skill on challenge win +1 bonus to straights | 1 | |
|
|
Cool Jacket | gear | none | 0 | +20 Persuasion +2 bonus to social (yellow) straights | 2 | |
|
|
Emojiproji | gear | none | 0 | +10 to all social (yellow) skills +2 to social (yellow) challenges | 2 | |
|
|
Engineering Books | gear | none | 0 | +1 skill on mental (blue) challenge win +2 to mental (blue) challenges | 2 | |
|
|
Hopeye II | gear | none | 0 | Gain 2 less Stress +2 bonus to pairs | 2 | |
|
|
Plascutter | gear | none | 0 | +10 Combat +2 to physical (red) challenges | 2 | |
|
|
Tazegloves | gear | none | 0 | +20 Combat +2 bonus to physical (red) pairs | 2 | |
|
|
Unisaur | gear | none | 0 | +3 for Rainbow Flushes of 3 | 2 | |
|
|
Virtspace Helmet | gear | none | 0 | +10 Reasoning +2 to all mental (blue) flushes | 2 | |
|
|
Vriki II | gear | none | 0 | +1 skill on challenge win +3 bonus to straights | 2 | |
|
|
Brain Trainer | gear | none | 0 | +15 to all skills | 3 | |
|
|
Gift From A Secret Admirer | gear | none | 0 | +2 to last card | 3 | |
|
|
Sun Medallion II | gear | none | 0 | +5 to challenges | 3 | |
|
|
Unisaur II | gear | none | 0 | +4 for Rainbow Flushes of 3 | 3 | |
|
|
Drone Rifle | gear | none | 0 | +50 Combat 2x bonus for physical (red) pairs | 4 | |
|
|
Holoeye Display | gear | none | 0 | +30 Engineering First collectible use is free | 4 | |
|
|
Hopeye III | gear | none | 0 | Gain 3 less Stress +3 bonus to pairs | 4 | |
|
|
Memory Backpack | gear | none | 0 | Draw 1 extra card | 4 | |
|
|
Pet Bot | gear | none | 0 | +20 to all mental (blue) skills +4 to last card | 4 | |
|
|
Sonic Emitter | gear | none | 0 | +3 to physical (red) cards | 4 | |
|
|
Superhero Cape | gear | none | 0 | +30 Bravery 2x bonus for straights | 4 | |
|
|
Targeting Autohelm | gear | none | 0 | Autoplay best hand -2 to cards | 4 | |
|
|
Unisaur III | gear | none | 0 | +5 for Rainbow Flushes of 3 | 4 | |
|
|
Vintage Focus Device | gear | none | 0 | All mental (blue) card values become wild | 4 | |
|
|
Vriki III | gear | none | 0 | +1 skill on challenge win +5 bonus to straights | 4 | |
|
|
Giggling | memory | social | 0 | 1 | ||
|
|
First Words | memory | social | 1 | 1 | ||
|
|
Getting Caught | memory | social | 1 | Yes | 1 | |
|
|
Sharing Is Caring | memory | social | 1 | +1 to social (yellow) card to right | Yes | 1 |
|
|
Singing Your Heart Out | memory | social | 1 | +2 to social (yellow) challenges | 1 | |
|
|
Braiding Tammy's Hair | memory | social | 2 | +1 to cards with gems | 1 | |
|
|
Hiding In The Creche | memory | social | 2 | Unchangeable | 1 | |
|
|
Idealism | memory | social | 2 | First card gets -1 Last card gets +1 | Yes | 1 |
|
|
Negotiating | memory | social | 2 | 1 | ||
|
|
Pink Candy | memory | social | 2 | 1 | ||
|
|
Stress Cry | memory | social | 2 | 1 | ||
|
|
Goofing Off | memory | social | 3 | -1 to card to left | 1 | |
|
|
Come Down, Nougat! | memory | social | 4 | Yes | 1 | |
|
|
Dream People | memory | social | 4 | Yes | 1 | |
|
|
Calm Temperament I | memory | social | 0 | -1 Stress | 2 | |
|
|
Extra Fingers I | memory | social | 0 | +1 skill on social (yellow) challenge win | 2 | |
|
|
Putting On Your Scary Face | memory | social | 0 | Value is Wild | 2 | |
|
|
Boooorriiiiing | memory | social | 1 | All cards to right become 1 | 2 | |
|
|
Compromising | memory | social | 2 | +3 during social (yellow) challenges | 2 | |
|
|
Rex's Hug | memory | social | 2 | +2 if stress over 50 | 2 | |
|
|
Secret Funtimes Club | memory | social | 2 | +1 for each gem on other cards | 2 | |
|
|
Tammy's Care | memory | social | 2 | +1 to card to right | 2 | |
|
|
Telling A Gentle Tale | memory | social | 2 | +2 to neighboring social (yellow) cards | 2 | |
|
|
A Grand Feast | memory | social | 4 | +2 to cards with gems | 2 | |
|
|
A Potent Brew | memory | social | 4 | +2 for each gem on other cards | 2 | |
|
|
Asking An Adult | memory | social | 4 | +2 to last card | 2 | |
|
|
Auntie Seedent's Love | memory | social | 4 | 2 | ||
|
|
Becoming A Carnivore | memory | social | 4 | Yes | 2 | |
|
|
Being A Bully | memory | social | 4 | 2 | ||
|
|
Commanding | memory | social | 4 | 2 | ||
|
|
Making Out | memory | social | 4 | if card to right is social (yellow), +1 to both | 2 | |
|
|
Performing For An Audience | memory | social | 4 | +1 to neighboring social (yellow) cards | 2 | |
|
|
Rescuing The Governor | memory | social | 4 | +1 to social (yellow) challenges | 2 | |
|
|
Saving Tammy | memory | social | 4 | 2 | ||
|
|
Standing Up For Something | memory | social | 4 | Unchangeable | 2 | |
|
|
The Mystery Of The Weird Smell | memory | social | 4 | 2 | ||
|
|
The Spice Must Flow | memory | social | 4 | Yes | 2 | |
|
|
Uncle Tonin's Smile | memory | social | 4 | 2 | ||
|
|
Babysitting For Echinacea | memory | social | 5 | Yes | 2 | |
|
|
Composing A Song | memory | social | 5 | Yes | 2 | |
|
|
Friends Helping Friends | memory | social | 5 | 2 | ||
|
|
Losing Your Temper | memory | social | 5 | -3 to last card | 2 | |
|
|
Marz's Ambition | memory | social | 5 | -1 Kudos | 2 | |
|
|
Sabotaging | memory | social | 5 | -2 to mental (blue) challenges | 2 | |
|
|
Talent Show Champion | memory | social | 5 | 2 | ||
|
|
That's Debatable | memory | social | 5 | 2 | ||
|
|
A Stressful Event | memory | social | 8 | +10 Stress | 2 | |
|
|
Calm Temperament II | memory | social | 1 | -5 Stress | Yes | 3 |
|
|
Dad's Love | memory | social | 3 | +1 to and from other social (yellow) cards | 3 | |
|
|
Extra Fingers II | memory | social | 3 | +1 skill on social (yellow) challenge win | Yes | 3 |
|
|
Stealing Food To Survive | memory | social | 3 | +2 for every other physical (red) card | 3 | |
|
|
Tammy's Care II | memory | social | 3 | +3 to card to right | 3 | |
|
|
Getting Creative | memory | social | 4 | +2 to cards with gems | 3 | |
|
|
Rex's Hug II | memory | social | 4 | +4 if stress over 50 | 3 | |
|
|
Surprise Party | memory | social | 5 | +3 on third stage of challenges | 3 | |
|
|
Marz's Ambition II | memory | social | 7 | -3 Kudos | 3 | |
|
|
Dishing The Dirt | memory | social | 8 | 3 | ||
|
|
Talent Show Champion II | memory | social | 8 | 3 | ||
|
|
Tammy's Care III | memory | social | 3 | Double card to right | 4 | |
|
|
Friend In High Places | memory | social | 4 | +2 for every other social (yellow) card | 4 | |
|
|
Hide And Seek With Nougat | memory | social | 4 | All cards under 4 become 4 | Yes | 4 |
|
|
Secret Funtimes Club II | memory | social | 4 | +2 to and from gem cards | 4 | |
|
|
Earth's Fleet Is Coming | memory | social | 5 | 2 duplicates when drawn | 4 | |
|
|
The Mixologist | memory | social | 5 | All cards to right become social (yellow) | 4 | |
|
|
Rex's Hug III | memory | social | 6 | +6 if stress over 50 | 4 | |
|
|
Marz's Ambition III | memory | social | 7 | +5 Kudos | 4 | |
|
|
Snapbladder Surprise | memory | social | 8 | Value is Wild | Yes | 4 |
|
|
Second Administrator | memory | social | 10 | +2 skill on social (yellow) challenge win | Yes | 4 |
|
|
Second Steward | memory | social | 10 | +2 skill on social (yellow) challenge win | Yes | 4 |
|
|
Stopping The Earth Fleet | memory | social | 10 | +3 to all other social (yellow) cards | 4 | |
|
|
Wondering | memory | mental | 0 | 1 | ||
|
|
Discovering | memory | mental | 1 | 1 | ||
|
|
Distraction | memory | mental | 1 | 1 extra card when drawn | 1 | |
|
|
Doing Paperwork | memory | mental | 1 | +1 for each unplayed card | 1 | |
|
|
Flunking A Test | memory | mental | 1 | Keep Between Rounds | 1 | |
|
|
Futurism | memory | mental | 1 | +2 to last card | Yes | 1 |
|
|
Acing A Test | memory | mental | 2 | 1 | ||
|
|
Deducing | memory | mental | 2 | 1 | ||
|
|
Hopeye Facts | memory | mental | 2 | 1 duplicate when drawn | 1 | |
|
|
Writing An Essay | memory | mental | 2 | +1 if left card is mental (blue) | 1 | |
|
|
Dissecting A Sugarbug | memory | mental | 3 | Yes | 1 | |
|
|
Getting Lost In The Fog | memory | mental | 3 | 1 | ||
|
|
Hooked On Your Holopalm | memory | mental | 3 | 1 | ||
|
|
Learning About Earth | memory | mental | 3 | 1 | ||
|
|
Absorbent Brain I | memory | mental | 0 | +1 skill on mental (blue) challenge win | 2 | |
|
|
So... Hungry... | memory | mental | 0 | +2 to all other physical (red) cards | 2 | |
|
|
Robo Power | memory | mental | 1 | 2 duplicates when drawn | 2 | |
|
|
Sym's Curiosity | memory | mental | 1 | +4 if this is the only mental (blue) card | Yes | 2 |
|
|
The Shimmer Cure | memory | mental | 1 | All cards to right become mental (blue) | 2 | |
|
|
Cultivating Spongecake | memory | mental | 2 | +2 to cards with gems | 2 | |
|
|
Dys's Secret | memory | mental | 2 | +2 if in the first or last pane | 2 | |
|
|
Hal's Gratitude | memory | mental | 2 | +1 skill on mental (blue) challenge win | 2 | |
|
|
Harvesting Mushwood | memory | mental | 3 | +1 for each gem on other cards | 2 | |
|
|
Tangent's Focus | memory | mental | 3 | +1 if this has the highest value | 2 | |
|
|
The Vertumna Group | memory | mental | 3 | +1 for each unplayed card | 2 | |
|
|
Embarrassing Lesson | memory | mental | 4 | Keep Between Rounds | 2 | |
|
|
Innovating | memory | mental | 4 | 2 | ||
|
|
Investigation | memory | mental | 4 | +1 if left card is mental (blue) | 2 | |
|
|
Smart For My Age | memory | mental | 4 | Yes | 2 | |
|
|
Science Fair Champion | memory | mental | 5 | 2 | ||
|
|
Smells Worse Inside | memory | mental | 6 | -2 to physical (red) challenges | 2 | |
|
|
Fixing Rundown Tech | memory | mental | 0 | Value is Wild | 3 | |
|
|
Tangent's Focus II | memory | mental | 2 | +6 if this has the highest value | 3 | |
|
|
Absorbent Brain II | memory | mental | 3 | +1 skill on mental (blue) challenge win | Yes | 3 |
|
|
Dizzy Weed | memory | mental | 3 | 1 extra card when drawn | 3 | |
|
|
Dys's Secret II | memory | mental | 3 | +3 if in the first or last pane | 3 | |
|
|
Multitasking | memory | mental | 3 | Value is Wild | 3 | |
|
|
Sym's Curiosity II | memory | mental | 3 | +7 if this is the only mental (blue) card | Yes | 3 |
|
|
Congruence | memory | mental | 5 | Value is Wild | 3 | |
|
|
Genius Deduction | memory | mental | 5 | +5 during mental (blue) challenges | 3 | |
|
|
Pest Control | memory | mental | 6 | -1 to physical (red) cards | 3 | |
|
|
Releasing Endorphins | memory | mental | 6 | +1 for every other mental (blue) card | 3 | |
|
|
Testing On Humans | memory | mental | 6 | Neighbors become mental (blue) | 3 | |
|
|
When A Plan Comes Together | memory | mental | 6 | +5 to flushes with this card | 3 | |
|
|
Learning About Earth II | memory | mental | 7 | 3 | ||
|
|
Engineered Plague | memory | mental | 8 | 3 | ||
|
|
Radioactive Plant | memory | mental | 8 | Yes | 3 | |
|
|
Trivia Champion | memory | mental | 8 | 3 | ||
|
|
Tutoring For The Big Test | memory | mental | 1 | +3 to all other mental (blue) cards | 4 | |
|
|
Fixing The Power Array | memory | mental | 2 | Double card to right | 4 | |
|
|
Dys's Secret III | memory | mental | 5 | +5 if in the first or last pane | 4 | |
|
|
Organizing The Storage Room | memory | mental | 5 | +3 if left card is mental (blue) +3 if right card is mental (blue) | 4 | |
|
|
Sym's Curiosity III | memory | mental | 5 | +10 if this is the only mental (blue) card | Yes | 4 |
|
|
Tangent's Focus III | memory | mental | 5 | +6 if this has the highest value | 4 | |
|
|
Building The Tallest Tower | memory | mental | 6 | +5 to last card | 4 | |
|
|
Native Hybrid | memory | mental | 6 | 2 extra cards when drawn | 4 | |
|
|
The Most Efficient Route | memory | mental | 6 | +1 skill on mental (blue) challenge win | 4 | |
|
|
Harvesting The Fastest | memory | mental | 7 | +2 for every other mental (blue) card | 4 | |
|
|
Priming The Payload | memory | mental | 7 | +3 to physical (red) cards | 4 | |
|
|
Birthed A Floatcow | memory | mental | 8 | 1 extra card when drawn | 4 | |
|
|
Losing A Patient | memory | mental | 8 | -5 to flushes with this card | 4 | |
|
|
Saving A Patient | memory | mental | 8 | +5 to flushes with this card | 4 | |
|
|
The Vertumna News Report | memory | mental | 8 | +5 Kudos | 4 | |
|
|
Timey Wimey Wormhole Stuff | memory | mental | 8 | Neighbors become wild Value is Wild | 4 | |
|
|
Second Cultivator | memory | mental | 10 | +2 skill on mental (blue) challenge win | Yes | 4 |
|
|
Second Engineer | memory | mental | 10 | +2 skill on mental (blue) challenge win | Yes | 4 |
|
|
Crawling | memory | physical | 0 | 1 | ||
|
|
Crushed By A Faceless | memory | physical | 0 | -5 to flushes with this card | Yes | 1 |
|
|
Swallowed Whole | memory | physical | 0 | Unchangeable | Yes | 1 |
|
|
Cal's Pet Socks | memory | physical | 1 | +3 on third stage of challenges | 1 | |
|
|
First Steps | memory | physical | 1 | 1 | ||
|
|
Playing Sportsball | memory | physical | 1 | Set neighbors to this value | 1 | |
|
|
A Mysterious Stranger I | memory | physical | 2 | Yes | 1 | |
|
|
Bravely Helping To Fight | memory | physical | 2 | +1 to physical (red) challenges | 1 | |
|
|
I Ate Them All! | memory | physical | 2 | 1 | ||
|
|
Running | memory | physical | 2 | 1 | ||
|
|
Tough Face | memory | physical | 2 | 1 | ||
|
|
Tradition | memory | physical | 2 | Physical (red) Card to right becomes 2 | Yes | 1 |
|
|
Up To Your Armpits In Mud | memory | physical | 2 | 1 | ||
|
|
Working Those Muscles | memory | physical | 2 | +1 during physical (red) challenges | 1 | |
|
|
Camping Outside | memory | physical | 3 | Yes | 1 | |
|
|
Facing The Eyebeast | memory | physical | 3 | 1 | ||
|
|
Playing In The Snow | memory | physical | 3 | Yes | 1 | |
|
|
Under The Hot Hot Sun | memory | physical | 3 | -1 to physical (red) challenges | 1 | |
|
|
Eagle Eyes I | memory | physical | 0 | +1 skill on physical (red) challenge win | 2 | |
|
|
Anemone's Loyalty | memory | physical | 2 | All physical (red) cards under 2 become 2 | 2 | |
|
|
Gut Feeling | memory | physical | 2 | Card to right becomes 3 | 2 | |
|
|
Destruction Of The Strato | memory | physical | 3 | Keep Between Rounds | 2 | |
|
|
Paying Attention | memory | physical | 3 | +1 bonus to pairs | 2 | |
|
|
Raining Bounce Weasels | memory | physical | 3 | Set neighbors to this value | 2 | |
|
|
The Bushbub's Dance | memory | physical | 3 | +2 to physical (red) card to right | 2 | |
|
|
Cadet Rank | memory | physical | 4 | 2 | ||
|
|
Cal's Strength | memory | physical | 4 | 2 | ||
|
|
Helping An Animal | memory | physical | 4 | +1 to physical (red) challenges | Yes | 2 |
|
|
Iron Stomach | memory | physical | 4 | 2 | ||
|
|
Lassoing A Floatcow | memory | physical | 4 | +1 for each gem on other cards | 2 | |
|
|
Leaping | memory | physical | 4 | 2 | ||
|
|
Spying On A Friend | memory | physical | 4 | 2 | ||
|
|
Uncle Tonin And The Manticore | memory | physical | 4 | 2 | ||
|
|
Working Those Muscles II | memory | physical | 4 | +2 during physical (red) challenges | 2 | |
|
|
A Mysterious Stranger II | memory | physical | 5 | Yes | 2 | |
|
|
Bot-Athalon Champion | memory | physical | 5 | 2 | ||
|
|
Getting Your Butt Kicked | memory | physical | 5 | 2 | ||
|
|
Saying Goodbye | memory | physical | 5 | 2 | ||
|
|
Super Strength I | memory | physical | 5 | 2 | ||
|
|
Telling A Violent Tale | memory | physical | 5 | -2 to neighboring social (yellow) cards | 2 | |
|
|
Vace's Confidence | memory | physical | 5 | -1 to neighboring cards | 2 | |
|
|
Hurting A Friend | memory | physical | 6 | -4 to last card | 2 | |
|
|
Milking The Squeedger | memory | physical | 6 | Yes | 2 | |
|
|
Eagle Eyes II | memory | physical | 3 | +1 skill on physical (red) challenge win | Yes | 3 |
|
|
That Was Weird | memory | physical | 3 | +6 if left card is mental (blue) | 3 | |
|
|
Sharpshooting | memory | physical | 4 | +6 if this has the highest value | 3 | |
|
|
Anemone's Loyalty II | memory | physical | 5 | All physical (red) cards under 3 become 3 | 3 | |
|
|
Cal's Pet Socks II | memory | physical | 5 | +5 on third stage of challenges | 3 | |
|
|
It's All Too Beautiful | memory | physical | 5 | -1 Stress | Yes | 3 |
|
|
Mom's Love | memory | physical | 5 | +1 skill on challenge win | 3 | |
|
|
Super Strength II | memory | physical | 5 | +2 for every other physical (red) card | Yes | 3 |
|
|
Testing On Animals | memory | physical | 5 | Card to right becomes 5 | 3 | |
|
|
Tracking The Airsquid | memory | physical | 5 | +2 to first card +2 to last card | 3 | |
|
|
Thud Of The Thumper | memory | physical | 6 | Yes | 3 | |
|
|
Up To The Highest Height | memory | physical | 6 | +2 if this has the highest value | 3 | |
|
|
Cal's Strength II | memory | physical | 7 | 3 | ||
|
|
Officer Rank | memory | physical | 7 | 3 | ||
|
|
Pulling Weeds | memory | physical | 7 | -1 to non-physical (red) cards | 3 | |
|
|
A Mysterious Stranger III | memory | physical | 8 | Yes | 3 | |
|
|
Breaking Up A Fight | memory | physical | 8 | 3 | ||
|
|
Ow My head | memory | physical | 8 | 3 | ||
|
|
Slaughtering The Hordes | memory | physical | 8 | -1 to all other cards | 3 | |
|
|
Xeno Wrangling Champion | memory | physical | 8 | 3 | ||
|
|
Felling A Giant | memory | physical | 9 | -3 to cards with higher values | Yes | 3 |
|
|
Noctilucent's Disdain | memory | physical | 10 | -5 to non-physical (red) neighbors | 3 | |
|
|
Vace's Confidence II | memory | physical | 12 | -1 to all other cards | 3 | |
|
|
The Ultimate Showdown | memory | physical | 5 | All cards to right become physical (red) | 4 | |
|
|
Ending The Trippet Revolts | memory | physical | 6 | +3 to neighboring physical (red) cards | 4 | |
|
|
Winning The Championship | memory | physical | 6 | Set neighbors to 6 | 4 | |
|
|
Leading The East Wall Defense | memory | physical | 7 | 1 duplicate when drawn | 4 | |
|
|
Defeated A Faceless | memory | physical | 8 | +6 if this has the highest value | 4 | |
|
|
Playing Shovelball With Cal | memory | physical | 8 | +2 to cards with lower values | 4 | |
|
|
Anemone's Loyalty III | memory | physical | 9 | All physical (red) cards under 5 become 5 | 4 | |
|
|
Lieutenant Rank | memory | physical | 9 | 4 | ||
|
|
Cal's Strength III | memory | physical | 10 | 4 | ||
|
|
Second Security Officer | memory | physical | 10 | +2 skill on physical (red) challenge win | Yes | 4 |
|
|
Second Surveyor | memory | physical | 10 | +2 skill on physical (red) challenge win | Yes | 4 |
|
|
Staying Awake On Guard Duty | memory | physical | 10 | Unchangeable | Yes | 4 |
|
|
Meeting The Overseer | memory | physical | 12 | 4 | ||
|
|
Vace's Confidence III | memory | physical | 18 | -2 to all other cards | 4 | |
|
|
Delusions | memory | wildcard | -1 | 1 | ||
|
|
Escaping The Shimmer Glade | memory | wildcard | 0 | Yes | 1 | |
|
|
A Beautiful Vista | memory | wildcard | 2 | Yes | 1 | |
|
|
Are Those Edible? | memory | wildcard | 3 | Yes | 2 | |
|
|
Nomi's Enthusiasm | memory | wildcard | 4 | Card to right becomes wild | 2 | |
|
|
Staying Cool | memory | wildcard | 4 | Unchangeable | 2 | |
|
|
That's One Big... Something | memory | wildcard | 5 | Yes | 2 | |
|
|
A Unisaur's Horn | memory | wildcard | 4 | +1 to cards with gems | Yes | 3 |
|
|
Nomi's Enthusiasm II | memory | wildcard | 6 | Neighbors become wild | 3 | |
|
|
Bake-Off Champion | memory | wildcard | 8 | 3 | ||
|
|
Coloring The World | memory | wildcard | 4 | Neighbors become wild | 4 | |
|
|
Nomi's Enthusiasm III | memory | wildcard | 9 | All cards to the right become wild | 4 |
Skip to content