"Every Child on the Stratospheric is given one genetic enhancement. By age six, you see the first sign of yours."
Upon game start player can choose an augment for sol. There are five kinds of augments, appearing as memory cards in your deck. NPCs can possess various augments. But they are only for storytelling purpose. Upon gaining 100 Biology Skill perk, you may add one additional augment to yourself.
Augment Name | Augment Effect | Starting Skill Increase | Card Name | Suit | Value | Card Effect |
---|---|---|---|---|---|---|
Eagle Eyes | Increase Perception and Animals skills faster (+1 to skill increases) | +10 Perception | Eagle Eyes I | physical | 0 | +1 skill on physical (red) challenge win |
Extra Fingers | Increase Creativity and Organization skills faster (+1 to skill increases) | +10 Creativity | Extra Fingers I | social | 0 | +1 skill on social (yellow) challenge win |
Absorbent Brain | Increase Biology and Engineering skills faster (+1 to skill increases) | +10 Reasoning | Absorbent Brain I | mental | 0 | +1 skill on mental (blue) challenge win |
Super Strength | Increase Toughness and Combat skills faster (+1 to skill increases) | +10 Combat | Super Strength I | physical | 5 | None |
Calm Temperament | 2 less Stress when you gain Stress | +10 Empathy | Calm Temperament I | social | 0 | -1 Stress |