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I Was a Teenage Exocolonist Wiki
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Dys
Nomi-Nomi
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Cal
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Rex
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Stratospheric
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{| class="fandom-table sortable" |+ "Jobs" include taking specialized classes at [[Locations|school]], relaxing in various ways, exploring [[Regions|outside the colony]], and a few special case activities. Most non-explore jobs require winning a quick single-round [[Challenges|card challenge]] to get the full [[Skills|skill]] increases. Relaxing allows you to "forget" [[cards]] instead. !Job Name !Location !Age !Skill Requirements !Other Requirements !Skill 1 !Skill 2 !Friendship !Kudos !Stress |- |Shovelling Dirt |Geoponics | 10 | | | +3 Toughness | |Cal |5 |15 |- |Farming |Geoponics |12 |20 Biology (geo) |Work in Geoponics after meeting requirement. | +2 Biology | +2 Toughness |Cal |10 |10 |- |Xenobotany |Geoponics |13 | 33 Biology |Have perk | +2 Biology | +2 Organization |Cal |15 |10 |- |Tending Animals |Geoponics |14 | |Captured monster (exp or attack) | +3 Animals | +2 Empathy |Cal |10 |10 |- |Relax in the Park |Geoponics |12 | |Work in Geoponics 20 times & Obtain a pet | | | |0 | -100 |- |Babysitting |Quarters | 10 | |Tammy lives | +2 Empathy | +1 Creativity |Tammy |7 |10 |- |Cooking |Quarters |13 |20 Organization | | +2 Creativity | +2 Empathy |Tammy |7 |10 |- |Barista |Quarters |16 | |Help Rex build the bar. | +3 Empathy | +3 Creativity |Tang |18 |15 |- |Play the Photophonor |Quarters |11 | |Buy or get a photophonor | +3 Creativity | +1 Bravery |Nomi |0 |5 |- |Relax in the Lounge |Quarters |10 | | | | |Tammy, Rex |0 | -100 |- |Study Life Sciences |Engineering | 10 | | | +2 Biology | +1 Reasoning |Tang |0 |15 |- |Study Engineering |Engineering | 10 |5 Reasoning | | +1 Engineering | +2 Reasoning |Tang, Nomi |0 |15 |- |Study Humanities |Engineering | 10 | | | +2 Creativity | +1 Persuasion |Tang |0 |15 |- |Tutoring |Engineering |13 | 30 Reasoning | | +3 Reasoning | +1 Empathy |Nomi |12 |10 |- |Robot Repair |Engineering |15 |50 Engineering |New ship. | +3 Engineering | +2 Creativity |Nomi |16 |10 |- |Nursing Assistant |Engineering |16 |50 Biology |Work in Engineering after meeting the requirement. | +3 Biology | +3 Empathy |Tang |13 |15 |- |Sportsball |Garrison | 10 | | | +2 Bravery | +1 Toughness |Anemone |0 |10 |- |Defense Training |Garrison |11 | |Unlocks after birthday | +2 Combat | +1 Animals |Anemone, Vace |0 |15 |- |Lookout Duty |Garrison |13 |20 Perception | | +3 Perception | +1 Animals |Anemone |5 |10 |- |Guard Duty |Garrison |15 |30 Combat and 10 Bravery | | +3 Combat | +2 Bravery |Vace |18 |20 |- |Relax on the Walls |Garrison |11 | |Unlocks at dust-2. | | |Dys |0 | -100 |- |Deliver Supplies |Command | 10 | | | +2 Organization | +1 Perception |Marz, Rex |5 |10 |- |Depot Clerk |Command |12 | |Low rebel / Marz relationship at least 10. | +2 Organization | +2 Persuasion |Marz |9 |10 |- |Construction |Command |15 | 30 Toughness |Work in Command after meeting the requirement. | +3 Engineering | +2 Toughness |Rex |10 |15 |- |Administration |Command |15 |80 Persuasion |Work in Command 20 times. Have either less than 40 rebellion or 80 Persuasion | +3 Persuasion | +3 Organization |Marz |8 |10 |- |Govern |Command | 19 | |SFC Storyline (Command location). 50 Persuasion and 70 Rebellion option may make it easier. | +3 Persuasion | +3 Bravery |Marz |25 |15 |- |Sneak Out |Expeditions | 10 |20 Toughness or 20 Bravery |If you talk to [[Tonin]], and have enough of either stat, [[Dys]] will show you the secret drain pipe. | +2 Bravery | +1 Perception |Dys | | |- |Explore Nearby |Expeditions |13 | |Unlocks after 13th birthday | +2 Bravery | +1 Perception |Dys | | |- |Survey the Plains |Expeditions |13 | |Unlocks after 13th birthday | +3 Perception | +1 Animals |Dys | | |- | Forage in the Valley |Expeditions |14 |30 Perception |Famine happens or Work in Expedition after meeting the requirement. | +2 Perception | +2 Biology | | | |- |Survey the Ridge |Expeditions |15 | |During a plains survey, an explore event from Utopia will unlock this. | +2 Perception | +2 Engineering |Dys | | |- |Hunt in the Swamps |Expeditions |18 | |Work in Expedition to unlock. | +3 Animals | +2 Combat |Vace | | |- |Explore Glow |Expeditions |16 | |Complete the yellow explore event line in the Ridge. | +2 Bravery | +1 Perception | | | |- |Rebuild |Engineering | 15 | |Only available during Quiet 1 and Quiet 2, after the Faceless attacked. | +3 Toughness | +3 Organization | |5 |10 |- |Mourn |Engineering |15 | |Only available during Quiet 1 and Quiet 2, after the Faceless attacked. | | | |0 | -100 |}
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